The game was inspired by the 1984 video game Skool Daze, one of Davis's favourite titles. Team17 contributed the tutorial and ported the game from Unity for Xbox One support. Unlike his first title, Spud's Quest, Davis signed a publishing deal with Team17 to better market the game. Davis raised £7,131 for the game through Kickstarter in November 2013, this allowed him to commit full-time to game development for the first time in his career.
The Escapists is the second game by Chris Davis' one man studio. There are many types of weapons such as a guard's baton or plastic fork. The prisoner will generally need various weapons to win a fight with inmates or guards, the best of which is the Nunchuks or Whip.
Each prison has layers of security ranging from electric fences to chip resistant high walls. There are a number of escape methods including inciting riots, via vents, tunnels, roofs, among others.
Inmates must be careful to hide all contraband as guards will periodically search the inmates' desks, and if caught with contraband, it is removed from their inventory and the player is sent into solitary confinement and any damage such as chipped walls, broken vents and tunnels are repaired and your weapon is removed. Each prison has their own daily routines, such as meals, work, exercise & showers, an inmate can skip a meal, showers and exercise without much penalty, however, all roll calls are mandatory and lockdowns will occur if you do not attend. A list of current favours can be found in the inmate's journal.Įngaging in exercise and using the library allows players to levels up their characters statics such as strength, speed, and intelligence which improves their abilities and their chance of escape. Inmate favours can range from getting them a roll of duct tape to distracting the guards at roll call. Players can do "favours" for fellow inmates, once the favour is completed the player is rewarded $25. Players can acquire various items to aid in their escape by buying or stealing them from other inmates, or by crafting them by combining two or three items such as toothpaste & talcum powder which crafts putty that a key can be imprinted then moulded with. Once the names are selected the game starts from day 1 waking up in your cell. In the beginning the player selects their name then can choose the names of prisoners and guards if desired. Additional DLC prisons can be accessed by pressing the "Extra" option from the main menu. There are also bonus prisons (DLC) which can be played in any order regardless of the players progress. Each time a prison is escaped the next prison is unlocked. In The Escapists, the player, who assumes the role of a prisoner, must escape from 6 primary prisons ranging from very easy to very hard. A sequel, The Escapists 2, was released in 2017. Reviews were generally favourable, praising the freedom of approach the game offered players, yet some were frustrated by the trial-and-error approach required to learn its systems. Players assume the role of an inmate and must escape from prisons of increasing difficulty. A Nintendo Switch version of the game containing all of the previous DLC was released in 2018.
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It was released on iOS and Android in 2017. The game was developed by Mouldy Toof Studios and following a Steam Early Access release in 2014, was released in 2015 for Microsoft Windows, macOS, Linux, Xbox 360, Xbox One and PlayStation 4. The Escapists is a strategy game played from a top-down perspective.